Wednesday, December 11, 2013
Paper Tower Design Challenge
Goal of Challenge
• Create
the tallest tower that can hold a tennis ball and can withstand the most wind.
Rules for Tower Challenge
• Bottom
of tennis ball must be at least 18” above ground/table
• Must
withstand wind from fan for at least 10 seconds
• Ball
can’t fall
• Tower
can’t tip over
• Use
only materials given for challenge
• Tower
must be free standing
• Cannot
tape to table
Materials for Challenge
•
1 School
Newspaper
•
3 Pieces
of Computer Paper
•
2 Pieces
of Card stock
•
2 Feet
Masking Tape
•
5 Rubber
Bands
•
1 Tennis
Ball (can’t be modified)
•
Scissors
(can’t be used in design)
•
Ruler/Scale
(can’t be used in design)
Tuesday, December 10, 2013
Product Improvement
Introduction
Hummers®, iPods®, cell phones,
clothes, and video games are just a few products that are familiar to most
people. What is it about any of these products that you like? What causes you
to want to buy a cell phone or an IPod? Is it the commercials or the appearance
of the product? Whatever the reason, design plays a vital role in the creation
and marketing of any product.
Equipment
·
Paper
·
Plain white coffee cup (1 per class) OR
alternate consumer product
·
Pencil
Procedure
This activity is designed to provide an introduction to
design. As a team of two, you will brainstorm ways to enhance or change a plain
white beverage container so that nearly every consumer would want to purchase
it. Remember to apply the rules for brainstorming that were identified in the
PowerPoint during this activity. The following list is available to guide your
team through this activity:
·
Assign a recorder and a speaker for your group.
·
Brainstorm for five minutes with your team to
identify enhancements or changes that you would make to the item. The recorder
will make a list of all ideas mentioned in those five minutes. Changes or
enhancements could be anything; you are not limited by cost.
·
After five minutes, select ideas to enhance or
change the item from the brainstorming list.
·
For the next ten minutes, each member of the
team should develop and sketch a potential change or enhancement to your
product.
·
Your team will take five additional minutes to
develop a justification for each potential change to the item.
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